![]() The pack focuses on large scale texture tiling / randomization using various optifine features instead of having high texture res or detailed custom block models. ![]() Some were made by me using procedural texturing, or baked from high res models. Some of the textures were made from free stock textures collected from various websites, and then cropped/mixed/modified for minecraft resourcepack and shader texture format. I'm creating a java minecraft resourcepack custom made for the pathtrace version of Sonic Ether's Unbelievable Shader (SEUS) or LabPBR-compatible shaders, so the textures might look weird if you aren't using any shaders or use it with other incompatible shaders.
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